DEBFIND Suche nach Debian-Paketen

Suchplatform für Softwarepakete und Archive Debian-basierter Linux-Distributionen

beta ! Diese website wird noch weiterentwickelt.

Liste aller Kategorien/Sektionen | Suchmaske | Haftungsausschluß

Paketbeschreibung


Paketnamemaptransfer
Beschreibungupload/download maps to/from a VALVe game server (Client)
Archiv/RepositoryOffizielles Debian Archiv squeeze (main)
Version0.3-1
Sektionpython
Prioritätoptional
Installierte Größe72 Byte
Hängt ab vonpython, python-support (>= 0.90.0), python-qt4 (>= 4.5.0)
Empfohlene Pakete
PaketbetreuerDebian Python Modules Team
Quelle
Paketgröße13086 Byte
Prüfsumme MD56932fe8a0c41c0bcf48ebb0c9a9fb43a
Prüfsumme SHA1116f4aeac0cfecc3b846c851209697926bab5c9c
Prüfsumme SHA25626a59e1374364e892932f8d2c2d1f83f1d22078bbaf5aa6f83466aca8a076370
Link zum Herunterladenmaptransfer_0.3-1_all.deb
Ausführliche BeschreibungUploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes: . * Finds the paths on the disk where Steam is installed and where games are located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs) * BZips the Map before upload, and only uploads the BZ2ed file. That way, maps are automatically prepared for fast download, while saving (mega)bytes for the client to upload. * Uploads .nav/.txt/.res files, if any. * Hardlinks files on the server side, if more than one gameserver path is specified in the config; that way a single map is uploaded to multiple servers at once (and only takes up the space once, too). * Saves you and your users a lot of tedious cdery and copypasta. * Highlights the maps you or the server don't have, so you easily see what's missing on either side. . Aside from the core functionality, it offers a few niceties as well: . * Client allows for simultaneous downloads and uploads. * Uses HTTPS as protocol - that way, you can download maps (or test connectivity) with your favorite web browser, or write your own scripts that interact with the server. * IPv6 ready * Extensible: Any game should work, as long as it uses bsp maps - map directories aren't hard coded but read from the config file.


Impressum
Linux is a registered trademark of Linus Torvalds